Fire in the Hole xBomb review
A 6-reel mine that expands from three to six rows as collapses and xBomb wild explosions open more of the 46,656-way grid.
- RTP
- 96.06%
- Volatility
- very high
- Max win
- 60,000×
- Layout
- 6 × 3
Mechanic reference
Collection systems track defined symbols, values or character states across part of a feature. Some counters reset every round, while others persist until a bonus ends or a threshold is reached. Reviews in this category identify what is collected, when the state resets and what the collected value changes without suggesting that progress predicts a profitable outcome.
7 source-checked reviews
A 6-reel mine that expands from three to six rows as collapses and xBomb wild explosions open more of the 46,656-way grid.
An 8×8 cascading cluster game where dancing jar wilds carry multipliers and can move between wins during the free-games feature.
A 7×7 cluster game that converts completed wins into energy for a sequence of wild modifiers and the screen-level Gargantoon feature.
A 5×5 bird-led collection game in which four characters gather coloured gems and feature symbols to change the grid and bonus state.
A 40-line sequel whose persistent bonus introduces feature symbols that collect, pay, transform or absorb multiplier values.
A compact 5×3 fishing game whose free-spins round combines fish values, a fisherman wild and a four-symbol collection ladder.
A 5×3, 15-line Midas-themed game whose bonus uses sticky winning symbols, respins and multiplier wild behaviour.