Fire in the Hole xBomb review
A 6-reel mine that expands from three to six rows as collapses and xBomb wild explosions open more of the 46,656-way grid.
- RTP
- 96.06%
- Volatility
- very high
- Max win
- 60,000×
- Layout
- 6 × 3
Source-aware game database
Compare mechanics, published RTP versions, volatility and editorial trade-offs. Every review links its key facts to dated sources and contains no casino or money-game links.
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A 6-reel mine that expands from three to six rows as collapses and xBomb wild explosions open more of the 46,656-way grid.
An 8×8 cascading cluster game where dancing jar wilds carry multipliers and can move between wins during the free-games feature.
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A 7×7 cluster game where winning positions are marked and repeated hits double a position multiplier up to 128×.
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A 5×5 bird-led collection game in which four characters gather coloured gems and feature symbols to change the grid and bonus state.
A 5×6 tumble game built around scatter-style symbol counts, winged multipliers and a free-spins meter that keeps multiplier values between feature wins.
A 40-line sequel whose persistent bonus introduces feature symbols that collect, pay, transform or absorb multiplier values.
A 6×5 scatter-pay game where fruit and sweet symbols tumble, with 2×–100× multiplier bombs reserved for the free-spins feature.
The mining-themed six-reel release associated with variable reel heights, up to 117,649 Megaways and a tumble multiplier in free spins.
A compact 5×3 line game where an expanding Starburst wild fills its reel and awards a respin while remaining in place.
A 5×3, 10-line adventure game whose book symbol acts as wild and scatter, opening free spins with one randomly chosen expanding symbol.
A compact 5×3 fishing game whose free-spins round combines fish values, a fisherman wild and a four-symbol collection ladder.
A 5×3, 15-line Midas-themed game whose bonus uses sticky winning symbols, respins and multiplier wild behaviour.
How to use this database
RTP can vary. We show every sourced configuration instead of flattening several versions into one headline number.
Volatility is descriptive. It does not predict a session or make a chance-based game profitable.
Scores are editorial. They assess design clarity, feature interaction and documentation—not winning potential.