Volatility describes how a game’s theoretical returns are distributed, not whether the next result will be favourable. Higher-volatility designs generally place more of the mathematical return into less frequent outcomes, while lower-volatility designs tend to distribute it more evenly.
There is no universal public scale. One studio may use low, medium and high; another may publish a numerical rating or no label at all. We preserve the provider’s wording when it is available and use not published when it is not. We do not convert one studio’s scale into another without a documented method.
Volatility cannot turn random outcomes into a predictable sequence and should not be presented as a profit strategy. It is most useful as a design descriptor alongside feature frequency, maximum payout and the structure of the paytable.
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