Fire in the Hole xBomb review
A 6-reel mine that expands from three to six rows as collapses and xBomb wild explosions open more of the 46,656-way grid.
- RTP
- 96.06%
- Volatility
- very high
- Max win
- 60,000×
- Layout
- 6 × 3
Mechanic reference
A cascade or tumble removes winning symbols and fills the open positions before evaluating the same paid round again. Some games add multipliers, expand the grid or preserve marked cells through that sequence. The label alone does not explain when the sequence ends, so each review identifies the trigger, reset point and any feature-specific variation from the base rule.
9 source-checked reviews
A 6-reel mine that expands from three to six rows as collapses and xBomb wild explosions open more of the 46,656-way grid.
An 8×8 cascading cluster game where dancing jar wilds carry multipliers and can move between wins during the free-games feature.
A 5×3, 20-line design that introduced Avalanche cascades, increasing multipliers and a ten-spin Free Fall feature.
A 7×7 cluster game that converts completed wins into energy for a sequence of wild modifiers and the screen-level Gargantoon feature.
A 7×7 cluster game where winning positions are marked and repeated hits double a position multiplier up to 128×.
A 5×5 bird-led collection game in which four characters gather coloured gems and feature symbols to change the grid and bonus state.
A 5×6 tumble game built around scatter-style symbol counts, winged multipliers and a free-spins meter that keeps multiplier values between feature wins.
A 6×5 scatter-pay game where fruit and sweet symbols tumble, with 2×–100× multiplier bombs reserved for the free-spins feature.
The mining-themed six-reel release associated with variable reel heights, up to 117,649 Megaways and a tumble multiplier in free spins.